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  Yudhi Aji Suprana Portfolio
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Game Programmer & Producer & Environment Artist
  • Developing a run-time procedural growing tree algorithm in C++ on an existing custom graphics engine.
  • Delivering a physics character controller framework
  • Overseeing both Creative and Developer team collaboration to deliver best possible poetic experience for users as well as tools for designers.
  • Collaborate with a designer and tech team to create best possible user experience
  • Delivering 3D environment art assets​
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Award Winning:
2017 Intel GameDev GDC nomination
Won 2nd The Most Poetic Experience from Digipen.
Won 3rd The best Junior Games from Digipen

3D Poetic experience dedicated to a little girl that has just passed away
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Game Programmer & Artist & Producer
  • Creating a base framework in Unity using C#
  • Integrated various ad-network API for mobile games monetization
  • Designed overall visual style and created all 2D/3D art assets
  • Managed the project roadmap to ship for android within 20 days 
  • Programmed overall non audio related gameplay mechanic
  • Developed unity extensions tool to increase other developer productivity • Managed project cancelation after beta release
3D Perspective puzzler for Android Devices
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Producer & Tool Programmer
  • Originated initial C++ custom game engine architecture set up to give team members basic template to work on
  • Using DirectX 9.0 to develop a graphics system with a post processing capability for the first draft of the engine.
  • Enhance team productivity by delivering a usable game editors, tools written with AntTweakbar C++ Library
  • Scheduled milestones for both creative team and developer team to make sure the game is delivered on time
  • Comunicating with sound designer to synchronize the art direction with the composed music
  • Generated all art assets and composing the visual look on top of a designed level
Exploration game inside a human body with a goal to cure the dying host.
Built from the ground up in a custom C++ game engine.
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Award Winning:
Won 2nd The Most Poetic Experience from Digipen.
Won 3rd The Best 2D Visual Design from Digipen
Won 3rd The best Sophmore Games from Digipen


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AI Programmer & Game Designer & Artist
  • Originated the idea of the simplest game play direction.
  • Working on UI/UX programming
  • Realize the idea of slick player control with a simple fish flocking system
  • Programmed the 3D dept effect on a limited 2D engine
Casual survival game with a simple yet nice player control.
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Technical Director
  • Designed a component based engine architecture in C.
  • Developed an art pipeline for artist to fasten the development progress.
  • Implemented sprite animation and 2D Lighting effects for player and AI.
  • Created multiple test file, template files for inexperienced team member to be able to take part in the development.
DARK RISING is a 2-D top-down shooter about building a base to defend from endless zombie hordes.
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 AI Programmer
  • Created game object management system in C.
  • Implemented animated sprite system.
  • Developed a simple flocking system based on three simple flocking behaviors: Alignment, Cohesion, Separation.
  • Designed and created all art assets, packaging
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Solo Academic Project:
    • Implemented way-point system for a simple AI movement
    • Programmed the whole game in Unity3D
    • Researched on Nusantara ( Indonesia ) culture and history in majapahit era to enhance digital concepting quality
    • Developed a story based on real historical event for Blade of Eternity
    • Executed 3D art creation workflow : Concepted, modeled, textured, rigged, animated characters and environtment assets
    Blade of Eternity - Repercussion of Fate, 
    is a 3D real time strategy game where the player have  to fight his way to reveal the mystery of his families death.

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    Solo Project
    • Developed simple game with Action Script 3.0 with Adobe Flash
    • Designed a character based on a famous game Rayman and an action movie 300
    • Created short in game cinematic video 



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